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How to find what is “Hapn’n” around you

Messages: Assessment and Redesign 

I was the primary designer and researcher.

Goal: Design a map based interface to find events, happy hour, and other activities around your location.

Process: Design brief creation, personas, customer experience maps, journey maps, paper prototypes, usability testing, and high fidelity visual design prototype.

Tools: Sketch, InVision, Paper Prototyping, Adobe Illustrator and Indesign, Persona Creation.

Outcome: Map and list interface that highlights ticket purchases.

 

Initial design documents included setting up the user story, persona, and experience.

 

The initial network flow created a map for the future iterations

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Paper prototype used in usability research with participants.

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Low-fidelity map based interface took cues from existing map platforms, with emphasis on filters and customizing search.

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An early design system guided visual cues in higher fidelity mockups.